Creature Feature
Ghost
Type: Undead
Ghosts are the restless souls of those who suffered a violent death in supernatural circumstances. Sometimes necromantic powers will keep a soul from travelling past the Pale Gates.
This cursed creature will wander the night eternally seeking vengeance. These etheric beings can only kill once their victims are rendered helpless. Given their draining touch, this offers scant comfort to those who encounter them.
Ghosts cannot be harmed by material weapons or elemental magics. They can pass though walls and drain the energy from all living beings. A ghost will return every night, even after defeat.
Only a terminus ritual performed over the burning bones from the ghosts former remains can destroy it forever.
Animals
Animals is a broad category that includes many species. They share two traits; lower intelligence and self propagation. The world of Khedras is filled primarily with animals, mostly prey, but some predators. Animals range from domestic pets to ocean dwelling krakens.
Defiled
This is a species that has been changed, or defiled, by magic. In these cases the changes have propagated with all their offspring to create a new species. Defiled often possess dangerous poisons or Morphean powers. They are violent and often dominate more natural species in their habitats. Intelligence levels vary greatly between species of defiled.
Denizens
The denizens of the Stygian Isles are extra-dimensional beings of great and exotic power. These ancient races are as diverse as they are powerful, unified only by their hatred of the mortal races. They scheme for ways to breach the Covenant, the divine barrier that keeps them out of Khedras.
Elementals
As the name implies each of these creatures has a natural link to one or more of the four elemental forces. Some are mindless engines of destruction, while others are sophisticated. Their defining trait is their power source.
Fomori
Formori are similar to defiled in that they have been changed by magic. Where they differ is fomori are individuals rather than an entire race. Fomori do not reproduce their own kind, yet there are some identical fomori, which means there is a path to their power that can be replicated by others.
Humanoids
Humanoids are similar to the playable races. They use the same tools, weapons, and magics. They often live in the wildlands, without cities or societies beyond simple tribes. They are varied, dangerous, and unpredictable.
Lunari
The Lunari defy easy description. They hide in the Unseen Courts, a shard dimension of their own, yet they are not denizens or rhokin. The Lunari possess bizarre powers and even stranger forms that bewilder mortals. They are ruled by the Matriarch & the Horned King.
Rhokin
Mirhondas spawns a multitude of monsters drawn from the nightmares of the mortal world. These rhokin have short lives before the mirror realm returns them to primal essence. Rhokin are commonly conjured as they are much less volatile than denizens.
Undead
These monsters may be among the most horrific of all. Neither truly dead nor alive, the undead feel no pain or mercy. Their necrotic powers are often enhanced at night or in the dark. These terrors have plagued the world since ancient times, and remain some of the most dangerous foes of mortals.
